Building the Executable
To build an executable:
Select Build | Build or Build | Rebuild All from the Project Explorer’s Main menu.
Build assumes that all of your files have been compiled, and just builds the executable. It will return an error if an object file cannot be found.
Rebuild All recompiles all compilable files. If you designated files to be moved to a DEO folder in the Object Folder File Location section of their File Details, the Project Explorer copies the appropriate files to their designated folders, and builds the .EXE file.
Errors occurring during the build process will result in an “Error Message” that will be written to the project’s Logfile you designated on the Project page.
Once a build has been successfully completed, you can run the .EXE by navigating to it with Windows Explorer or by selecting the Build | Execute (filename) option from the Project Explorer’s Main menu.
Suggestion: If you run your executable in the same folder that contains your source code, and you have made changes that have yet to be built (bound) into the executable, add the following line to the startup code for the main program:
_app.allowDEOExeOverride := false
This will prevent dBASE Plus from assuming this is a DEO Application. Basically, this line tells the dBASE Plus runtime to reverse the order normally used when looking for object files. For more information on DEO, see the topics Dynamic External Object (DEO) and allowDEOExeOverride .